
Ggwave – Data-over-Sound Library
Click on the images below to hear what it sounds like:
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Click on the images below to hear what it sounds like:
talking-buttons-demo-0.mp4
arduino-tx-3-github.mp4
This library allows you to communicate small amounts of data between air-gapped devices using sound. It implements a simple FSK-based transmission protocol that can be easily integrated in various projects. The bandwidth rate is between 8-16 bytes/sec depending on the protocol parameters. Error correction codes (ECC) are used to improve demodulation robustness.
This library is used only to generate and analyze the RAW waveforms that are played and captured from your audio devices (speakers, microphones, etc.). You are free to use any audio backend (e.g. PulseAudio, ALSA, etc.) as long as you provide callbacks for queuing and dequeuing audio samples.
Here is a list of possible applications of ggwave with a few examples:
You can easily test the library using the free waver application which is available on the following platforms:
https://ggwave-js.ggerganov.com
HTTP service
audible example
curl -sS 'https://ggwave-to-file.ggerganov.com/?m=Hello%20world!' --output hello.wav
ultrasound example
curl -sS 'https://ggwave-to-file.ggerganov.com/?m=Hello%20world!&p=4' --output hello.wav
Technical details
Below is a short summary of the modulation and demodulation algorithm used in ggwave for encoding and decoding data into sound.
The current approach uses a multi-frequency Frequency-Shift Keying (FSK) modulation scheme. The data to be transmitted is first split into 4-bit chunks. At each moment of time, 3 bytes are transmitted using 6 tones - one tone for each 4-bit chunk. The 6 tones are emitted in a 4.5kHz range divided in 96 equally-spaced frequencies:
For all protocols: dF = 46.875 Hz. For non-ultrasonic protocols: F0 = 1875.000 Hz. For ultrasonic protocols: F0 = 15000.000 Hz.
The original data is encoded using Reed-Solomon error codes. The number of ECC bytes is determined based on the length of the original data. The encoded data is the one being transmitted.
Beginning and ending of the transmission are marked with special sound markers (#13). The receiver listens for these markers and records the in-between sound data. The recorded data is then Fourier transformed to obtain a frequency spectrum. The detected frequencies are decoded back to binary data in the same way they were encoded.
Reed-Solomon decoding is finally performed to obtain the original data.
The examples folder contains several sample applications of the library:
Other projects using ggwave or one of its prototypes:
Dependencies for SDL-based examples
[Ubuntu] $ sudo apt install libsdl2-dev
[Mac OS with brew] $ brew install sdl2
[MSYS2] $ pacman -S git cmake make mingw-w64-x86_64-dlfcn mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
Linux, Mac, Windows (MSYS2)
build
git clone https://github.com/ggerganov/ggwave --recursive cd ggwave && mkdir build && cd build cmake .. make
running
./bin/ggwave-cli
Local Debian packages
Build reproducible libggwave-dev and python3-ggwave Debian packages:
Fetch source
git clone https://github.com/ggerganov/ggwave --recursive cd ggwave
Configure
cmake . -DGGWAVE_BUILD_EXAMPLES=OFF -DCMAKE_BUILD_TYPE=Release
Build
make deb
Install
sudo dpkg -i dist/*.deb
Emscripten
git clone https://github.com/ggerganov/ggwave --recursive cd ggwave mkdir build && cd build emcmake cmake .. make
Python
pip install ggwave
More info: https://pypi.org/project/ggwave/
npm install ggwave
More info: https://www.npmjs.com/package/ggwave
Available as a Swift Package: https://github.com/ggerganov/ggwave-spm
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