
Show HN: Black Ops II statically recompiled to native ARM64 macOS
I grew up with Black Ops 2 and wanted to see if I could make it work on my 2020 MacBook Pro. So I used Claude Opus 5.5 to create a tool that converts your copy of the game (from Steam) to a native ARM64 Mac app, with al…
以下正文同步自 Hacker News 最新,版权归原站所有,已转换为易读排版。
I grew up with Black Ops 2 and wanted to see if I could make it work on my 2020 MacBook Pro. So I used Claude Opus 5.5 to create a tool that converts your copy of the game (from Steam) to a native ARM64 Mac app, with almost 60fps in all areas. The whole game is statically recompilated ahead-of-time (AOT) and does not use any emulator whatsoever, be it Wine, Crossover or Rosetta. The best thing is the performance, although some heat issues are still to fix. You get to play the whole Campaign, local Multiplayer (with bots) and local Zombies (all DLCs maps; you need to have them in your Steam library obviously) at about 60fps. Split-screen was not in the PC version, but I've been working on it lately; it's coming soon! LAN mode is on the roadmap for later too :) Comments URL: https://news.ycombinator.com/item?id=50449891 Points: 1
Comments: 0
正文由 探How 从来源站点 RSS 同步,内容未经改写;遇到排版缺失或需要图片、视频时请以原文为准。