
Adventures in Real-Time MIDI
Since discovering Perl real-time MIDI and writing about creating async drums with it, I’ve dug deeper into what’s possible. I have a few music and MIDI modules on CPAN and like to put them to use in real tim…
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Since discovering Perl real-time MIDI and writing about creating async drums with it, I’ve dug deeper into what’s possible. I have a few music and MIDI modules on CPAN and like to put them to use in real time, now that I have been enlightened by zen master John Barrett. Ha :D
This will be a mostly commented-code illustration of real-time arpeggiation. It is maybe “just a hobby.” But the principles of asynchronous programming, periodic execution of a set of things, are generically applicable to other types of problems.
There is no perplexing music theory here: just some terms to know. A note is a little vector of a pitch (high or low) and a duration (long or short). A scale is a collection of pitches, starting at the tonic. An octave is the musical interval between one note and another, where each has the same letter name but twice (or half) its frequency (in Hertz). A clock is a MIDI message sent to a device to keep timing. MIDI stands for “musical instrument digital interface” and is the beating heart of a lot of digital music. An arpeggio is usually a chord of the chosen scale, where the notes are played individually in rising or descending order. A chord is a collection of three or more notes. An arpeggio is played over a given spread or range of beat durations. A beat is an atom of the rhythm. The rhythm is the collection of note durations of a phrase. A measure of musical time is a group of beats — most commonly four. Finally, the term velocity is equivalent to the volume or loudness of a note. Whew!
Anyway, on with the show. (And audio examples are at the bottom.)
A generative arpeggiator that runs forever, choosing random scale notes and random arpeggios. This plays them on a MIDI synth, all driven by a MIDI clock.
Basically, this code is all machinery to play things in real time. The actual arpeggiation is pretty simple and happens at the beginning of the trigger_notes() routine, given the $arper object.
Let’s look at each of these in closer detail.
use v5.36; # use a modern Perl use IO::Async::Loop (); # async use IO::Async::Timer::Periodic (); # async use List::Util qw(max sum0); # duration scaling use MIDI::RtMidi::Util qw(out_port stop_all_notes); # rt-midi use Music::MelodicDevice::Arpeggiation (); # arpeggios use Music::Scales qw(get_scale_MIDI); # pitches
Optional parameters
my %opt = ( port => 'synth', # required MIDI device (e.g. microKORG or fluidsynth) bpm => 80, # beats-per-minute arp_type => 'any', # 'any' or any known to the arp module note_num => '5,7', # number of notes to arp repeats => 1, # arp repeats before the next one begins spread => 4, # beats an arp should stretch across octave => '3,4,5', # octaves (0 .. 9) tonic => 'C', # scale key base note scale => 'minor', # scale name as known to Music::Scales program => 0, # synth program channel => 0, # the MIDI channel );
Internal parameters
one arpeggiator instance is reused
my $arper = Music::MelodicDevice::Arpeggiation->new( repeats => $opt{repeats}, verbose => 1, );
used to rescale durations
my $arp_ticks = Music::MelodicDevice::Arpeggiation::TICKS();
split things
my @octave = split /,/, $opt{octave}; my @note_nums = split /,/, $opt{note_num}; my @arp_types = $opt{arp_type} eq 'any' ? keys $arper->arp_type->%* : split /,/, $opt{arp_type}; # see the Music::MelodicDevice::Arpeggiation docs
get full range of pitches by octave
my @pitches = map { get_scale_MIDI($opt{tonic}, $_, $opt{scale}) } @octave; die "No pitches for tonic=$opt{tonic} scale=$opt{scale}\n" unless @pitches;
say "Arp types: $opt{arp_type}"; say "Arp nums: $opt{note_num}"; say "Pitches: @pitches";
we are in 4/4 time...
my $divisions = 4; # useful factor :) my $clocks_per_beat = 6 * $divisions; # PPQN my $clock_interval = 60 / $opt{bpm} / $clocks_per_beat; # time / bpm / ppqn
when spread is falsy, fall back to one bar's worth of beats
my $phrase_beats = $opt{spread} || $divisions;
my @active; # { note => $pitch, off_tick => $when_it_should_stop } my @pending; # { note => $pitch, on_tick => $when_it_should_start }
my $ticks = 0; # clock ticks my $beat_count = 0; # beats!
open the MIDI device for output
my $midi_out = out_port($opt{port}); $midi_out->program_change($opt{channel}, $opt{program}); say "Opened $opt{port}";
Cleanup
Ctrl-C clean shutdown
$SIG{INT} = sub { say "\nStop"; stop_all_notes($midi_out); # make sure all notes are off exit; };
Loop and timer
loop object to own and drive all timers/events
my $loop = IO::Async::Loop->new;
drive the whole sequencer — clock out, note off, note on, retrigger
my $timer = IO::Async::Timer::Periodic->new( interval => $clock_interval, reschedule => 'hard', # anchor to a fixed schedule, don't let tempo drift on_tick => sub { $midi_out->clock; # emit a MIDI clock tick $ticks++; # advance the master tick counter
release any notes whose time is up
for my $i (reverse 0 .. $#active) {
iterate in reverse so splice() below doesn't invalidate remaining indices
if ($ticks >= $active[$i]{off_tick}) { $midi_out->note_off($opt{channel}, $active[$i]{note}, 0); splice @active, $i, 1; # remove from the "currently sounding" list } }
align to fire exactly on beat boundaries
if (($ticks - 1) % $clocks_per_beat == 0) { if ($beat_count % $phrase_beats == 0) { # retrigger every $phrase_beats trigger_notes(); # start a new arp phrase! } $beat_count++; # only increment on beat boundaries }
collect every pending note whose start time has arrived
my @ready = grep { $ticks >= $_->{on_tick} } @pending;
keep the notes still waiting for a future tick
@pending = grep { $ticks < $_->{on_tick} } @pending; for my $p (@ready) { $midi_out->note_on($opt{channel}, $p->{note}, velocity(-10, 10, 110));
remember the note, so the release loop above can turn it off at the right tick
push @active, { note => $p->{note}, off_tick => $p->{off_tick} }; } }, );
$timer->start; $loop->add($timer); $loop->run;
Handy subroutines
sub trigger_notes {
pick a random note count, then that many random pitches, sorted low-to-high for the arpeggiator
my @notes = sort { $a <=> $b } map { $pitches[int rand @pitches] } 1 .. $note_nums[int rand @note_nums]; # XXX clunky
get an arpeggiated note list given a random arp_type
my $arped = $arper->arp(@notes, 1, $arp_types[int rand @arp_types]);
convert from the arp's 96-ticks-per-quarter-note scale to our clock ticks
my @raw_ticks = map { my ($dur) = $_->[0] =~ /^d(\d+)$/; # duration encoded as a string like "d96"
rescale from the module's tick resolution to our own clock's ticks-per-beat
max(1, int($dur * $clocks_per_beat / $arp_ticks)); } @$arped;
my $scale = 1; # default multiplier: 1 = no rescaling
if ($opt{spread}) {
total unscaled duration of the arp
my $raw_total = sum0(@raw_ticks) || 1;
convert the desired spread (in beats) into tick units
my $available = $opt{spread} * $clocks_per_beat;
factor that stretches or squeezes the arp's total length to exactly fill the available ticks
$scale = $available / $raw_total; }
anchor the first note of this phrase to "right now" of the master clock
my $on_tick = $ticks;
for my $i (0 .. $#$arped) { my (undef, $note) = @{ $arped->[$i] }; # a note is a duration and a pitch
note's scaled length, floored at 1 tick
my $step_ticks = max(1, int($raw_ticks[$i] * $scale));
schedule the note to be turned on/off
push @pending, { note => $note, on_tick => $on_tick, off_tick => $on_tick + $step_ticks, };
advance the cursor so the next note in the arp starts right where this one ends
$on_tick += $step_ticks; } }
sub velocity ($min, $max, $offset) {
generate a randomized velocity within [min+offset, max+offset]
my $random = $offset + int(rand($max - $min + 1)) + $min; return $random; }
A superior implementation would use the Getopt::Long module to parse command-line arguments. Hint, hint. ;)
This is the General MIDI piano played with fluidsynth:
The following were recorded with my microKORG synthesizer. But any MIDI-capable synth will do!
This one sounds like an arcade. It repeats the arp twice:
With an old-school sound and an already arpeggiated synth patch:
OK. How about an ethereal pad arping in slow motion?
And here is an example of the verbose console output that is produced:
You too can make MIDI music in real-time! And arpeggios are a highly useful technique for “filling the silence.”
Timing events with async code takes quite a bit of logic. And sleeping is not an option.
These techniques have wider usefulness. Knowledge of event systems is essential for programming graphical and interactive applications, high-concurrency network services, simulations, $your_favourite_application_here, and more! :-)
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