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Quake64 dor 8-bit Atari

Thanks again, keep it going! Quake64 (Kweepa, Under Development – Coming Soon!)

Hacker News 最新rbanffy2026/10/28 · 7 天前8 分钟阅读

以下正文同步自 Hacker News 最新,版权归原站所有,已转换为易读排版。

C64_Universe11 days ago(+1)

Thanks again, keep it going! Quake64 (Kweepa, Under Development – Coming Soon!)

fabd63 days ago(+1)

Do you have GIBS ? When an enemy explode you could have the line segments fly away and fall on the floor maybe and disappear after half a sec - though I guess that would increase the number of vertices to transform when the lines are disconnected.

Kweepa62 days ago

I haven't done the gibs yet. May do the line segment thing, with half the lines chosen randomly. I don't have any other ideas how it might work.

tygerklawz66 days ago

Filled vectors for C64U plz

Kweepa66 days ago(+1)

The beauty of an open source project is that anyone can do this. Which is my way of saying I'm not interested in doing this :)

tygerklawz66 days ago

Fair enough. Good luck with the project. I'm really excited to see how it turns out.

fabd63 days ago(+1)

Noooooo. I think that's what so nostalgic for me about this rendering is the early days 3D vector rendering - like Star Wars (1983) and Battle Zone (1980).

Marco Cappellari68 days ago(+3)

very good

darklink198668 days ago (1 edit) (+2)

awesome. i'm looking forward to this. looks to be good so far.

Jammet68 days ago (2 edits)

Personally :3 if this would ever allow for such a thing, you could also make a version that has deathmatch bots instead of monsters. Maybe in an arena, or a few arenas. The classic Quake "Reaperbot" was the first of it's kind, "smart", tiny, and performant...

IndieRetroNews68 days ago(+1)

Cool stuff Kweepa :)

Jammet68 days ago (2 edits) (+1)

This one would benefit from Mouse controls even MORE now, because you can look up and down whilst moving with WASD .... :3 Love what you are doing here! Amazing! I wonder if a lot of CPU power could be shifted to the game if the gun had a visibility option (rendering it or not).

Kweepa68 days ago(+2)

The gun is just sprites. Looks like I fooled you! :)

Mouse control is on the cards. Not sure about looking up and down, but if so, it'll be with shearing.

Jammet68 days ago (1 edit)

Yeah XD. You got me. Hahaha! What I greatly enjoyed in Quake back in the day, was a lot of the verticality. It was the first game where people permanently had mouselook enabled (initially it required entering +mouselook into the console). I have no idea how smooth this all plays, but I imagine a tiny, simple deathmatch bot could be great fun. Or even having two, and a spectator mode with external cameras that take any vertex in the game that's able to capture the action... or from their perspective. And you can just watch the show if you don't join. :3

I'm a dreamer, I know. :3 Just throwing in ideas. The base game is already great fun. No idea why I never suggested a bot in the DOOM version, but now I would. Even if it meant having a seperate program just for that kind of gameplay. Cooperative play with a bot would surely be too complex though.

C64_Universe68 days ago(+2)

Very Mercenary-like but thats why its awesome! Looking forward so much!

nem3sis AUT68 days ago (1 edit) (+1)

Very nice. Looking forward to this. I think the wireframe design is, although necessary, a really interesting approach.

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