
Flyover (1982. c64,vic20,c16,zx,PC. not AI)
The object of the game is to eliminate the (Yellow) Special targets and progress to the next level. As your plane flys across the screen, you can drop bombs onto the numbers in the rocky cavern below. You loose a life i…
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The object of the game is to eliminate the (Yellow) Special targets and progress to the next level. As your plane flys across the screen, you can drop bombs onto the numbers in the rocky cavern below. You loose a life if you miss the targets and hit the rocks, or if you dont drop a bomb during a pass.
The height/direction of the plane is random, you do not control that. The bombs descend at an angle, then travel vertically down through the numbers and targets. If the bomb hits a column sideways-on, then numbers above the hit point collapse down. The higher a bomb is dropped from, the deeper it penetrates. The plane colour indicates the height of the plane. You start with 5 lives, and get a bonus life every 2 levels.
The top line shows the score, the number of targets left, the level, and number of lives left. The maximum score possible is 65535.
Special targets score more on higher levels.
During play hit M to change speed, S to toggle sound, X (or ESC) to quit.
For C64, C16 & ZX, you can select Joystick #1 or #2.
For the ZX the first joystick is Sinclair i/f #1, the second the Kempstone joystick.
The ZX sound uses the AY8912 chip in the Spectrum 128, running the program in 48K mode.
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